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 broken_world_digsiteancient weapons stellaris  Goa’uld – Staff cannon

New powerful X-Large energy lances for your battleships and bigger ones. First League gives a special admin bonus building which also grants +100 edict fund. SuperluminalSquid Technological Ascendancy • 3 mo. You want a mix of different kinds of battleships to get a balanced fleet. The PD weapon, the X slot weapon and the Titan weapon are top tier weapons. This Mod Adds Vanilla-themed Star Wars Weapons to the Stellaris Game. Stellaris Wiki Active Wikis. Enter the name of a technology to filter the entries in the table. com] "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. For instance, by finding the delta area and completing at least some of the events there. The sole advantage of the Ancient Macro Battery over a level 3 normal Railgun (without the AP) is that the L variant has no minimum range; in every other way it's equal or worse (unless you can somehow pull stupidly large accuracy bonuses out of somewhere; the AMB can benefit from those after the normal Railgun caps out, but on the flip side. Tier 3 strikecraft are definitively better though, for all. Scourge missiles are good against armor and hull and slightly better against point-defense. Legacy Wikis. They do bonus damage against armour but 50% less damage against shields so load up on shields. Also depending on their ethics or AI personalities they prefer certain weapon types. Weapons such as the Death Star and the titular ship in Lexx use a directed energy weapon capable of obliterating a planet in moments. As of now the mod includes the UNSC and Covenant. Cheap to build, only 50 artifacts and not much upkeep. And any small/medium slots should hopefully not come into play with the 3. Later on, fancy long range weapons start to appear and by the advent of kinetic batteries and heavy launchers there is little to no reason to use the L sized railguns, plasmas and lasers. Each unique system has an unique event, anomaly or archaeology site related to it. > This version of the mod is for Stellaris 3. At the same time, they can't move further away either so a minimum range means they can't shoot back against enemies that get in close so that's also a bad idea. Stations not using up to date Weapons Game Version 3. ORIGINAL STORY 14/5/19: Paradox Interactive has unveiled a brand-new story pack for its wonderful. First things first, the defence stations, there are five, including the vault itself. 3. 2 (e793) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Federations, Aquatics Do you have mods enabled? No Sure, the Ancient Ruination Glare is solid if you want your titans dealing damage instead of constantly running, Ancient Defensive Web Slingers are always solid if somewhat pricey, and Ancient Driller Drones are good if you have a solution to enemy shields including on their strike craft, but all of those are niche weapons and the defensive. They eliminate the need for gas wells, mote traps, crystal mines. They cannot be built in orbit of a celestial body that has an. You also get Light Matter tier weapons and armor which are better than Stellarite but the only source of Light Matter is either the victor's cheat menu, or killing supercrisis ships. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. There's disropters and cloud lightning, of course, but also there's every. These ancient civilizations have. The ancient techs can be gained directly from digsites. Sins of the Prophets: Stellaris v0. Excavate their derelict cities and ships to unearth the truth. The only guaranteed anomalies are the ones in non-randomly created systems at galaxy generation, which I think are all from Distant Stars and Ancient Relics. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. All the other weapons need ascension perk + rubricator to be viable in late game. the episode of the X-Files where Mulder falls in love with Dr. One of the first things that. And so on. Larger weapons tend to have much higher damage and. No surprises here, the best are still the best. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. It was announced on 2019-05-14 [1] and was released on 2019-06-04 [2]. 9 Continued. 7. New Weapons: A few new special weapons for more dakka. 5 and below they cannot declare war on empires considered Equivalent. I guess I can handwave away corvettes. Missiles are just bad right now, for a couple of reasons. Description. Version: 13 Apr 2020. Stellaris. Ancient Tomb 200 Miniature Galaxy +5% Research Speed +50% Research progress in a random technology 3000 3600 days Abandoned Ecumenopolis 2000. Legacy Wikis. Defense Platforms above all else require range. I can't destroy Ancient Mining Drones. The first time a planet is terraformed there's a chance that a terraforming event will take place. A year ago, there was a contest to make archaeology event mod in my community. Check Out This Mod. Additionally, each of the ~300 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). But, rather than sheer numbers, take a look at the types of ships they're using. 6. There are some nice trinkets available if you take the less aggressive yet more expensive routes for example like The Amer'igo FE mega shipyard you can find on a Fractured world with the Ancient World planetary modifier. Making attacks with Ancient weapons further outstrip their use against guardian type. Archaeotech weapons are generally slightly stronger than Tier 3 equivalent weapons, but with special mechanical rules or modifiers that make them better or worse in different. Reply. Compatible with 3. Because the final crisis of ACOT: Secrets Beyond the Gates is even more powerful than the end game crisis of Gigastructural Engineering (depends on the settings of course; Endtekk Blokkats are presumably still more powerful due to their ridiculous bonuses), known as the Stellarborne. Stake your claim with the hardiest, most stubborn species in Stellaris’ history! Gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy. This stacks with the +80% bonus you get from the Ancient Armor Set Bonus. the way it looks or behaves. For 150 influence, the triumph effect will give all your ships a 25% increase to sublight speed for 10 years. Homeworld Excavation. Stellaris Wiki Active Wikis. All sorts of mods concerning Start Gate. Ancient bladesaw with ancient proficiency (80% more damage) and a triple attack boost (50% more damage), is the strongest two-handed weapon in the game, and it's still got around 50 durability. Otherwise: 1. Ancient Rampart technology Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. If not, totally ignored. 1. All Spinal Mount weapons are excellent, and Neutron Launchers and Kinetic Artillery are your best options in the L slots. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). Damage will be increased by 33% with the Archaeo-Engineers ascension perk, and 15% with the Rubricator relic. As for defense, any good “two-in-one” solution will keep your defenses versatile as you pump out long-range firepower. - Fallen Empires idea. More Events Mod. Literally all of those weapons have 100% shield penetration, and the ship itself has vastly superior range to the Unbidden. An average upkeep cost for a Stellaris destroyer with a flak battery, 3 small shields, 3 small Nano-composite armor, and 4 small mass drivers would cost 1. The 3k minor artifact cap is pretty painful now. This mod is made as a reward for the contest. Tier S: Early Game Corvette with Point Defense, Laser, and shields. Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. Ancient Relics is the 4th story pack for Stellaris. Highlights include: - Psionic weapons. Now with compatibility for Planetary Diversity!First Choice. ago. Stellaris Wiki Active Wikis. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. It's a weird issue (I've eliminated all mods bar ACOT to test) & it seems to be the root of the problem. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris: Distant Stars is a Strategy game, developed and published by Paradox Interactive, which was released in 2018. - Nanite. This. Spaceborne aliens are likely be the first encounter for newly spacefaring species. It'd take you a fair few playtroughs to find all of the possible goodies though. A lot more damage, a lot more range and insane rate of fire means they easily overwhelm PD. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. - Small weapons are good against corvettes, and okay against destroyers. If they're outranged, they just get destroyed without being able to shoot back, so short-ranged weapons are just a bad idea. It's faster fire rate, greater armor damage, and potential Archaeo-Engineer bonus make it stronger than the Perdition beam. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Their Civics are replaced with Revanchist Fervor and Ancient Caches of Technology, allowing them to expand and build ships without restrictions. I don’t know if it effects the ancient refinery or the ancient shield overcharged and ancient ramparts but I assume it does for the latter two. I would totally research a tech that let me choose the color of my energy weapons. Plasma has -75% to shields and +100% armor and +50% hull. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience! We've brought our high quality ships and. Stellaris Real-time strategy Strategy video game Gaming. 8. The 2 M weapons mostly balance out the third L. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Here are the patch notes for the Stellaris 3. Stellaris Cheats is a searchable list of all Stellaris console commands. passive - +50/50/10/10 monthly minerals, energy, alloys, consumer goods active - +3K/3K/1. 64 energy credits per month. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. This Mod Adds The Zenith of Fallen Empires: Fallen Weaponry to the Stellaris Game. 6 items. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. In fact each mod has defines and conditions that kick in if the other is installed. only to be met by the recognizable whirring of weapons systems powering up! Trigger conditions:. passive - +2 civic slots active - +10 year modifier, +25% faction approval, -25% crimeCheaper Alloys cost than armor. Legacy Wikis. The Curators will also sell you buffs that increase the damage you do to most Leviathans. Legacy Wikis. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is the higher accuracy. 6 update. Then add in L slot sniper lasers as a companion to Plasma/Disruptor weapons. . While it’s been possible since Utopia to. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . The way archaeological sites work forces the player to go wide instead of tall. The first time you enter the system with the main base after you have finished the initial analysis of the mining drones (ie the research that lets you choose to study or dismantle them) you will get the option to observe the. AI should never open the gates. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. I hope you'll enjoy it!I'm mostly writing this because I was searching for a similar post before trying out the NSC mod. Only issue is they cost a ton of minor artifacts, and ships that field a lot of S-slot weapons tend to also die a lot. Make sure to know your foe before you go in for an attack. For defensive posturing, the hangar module is the best due to its arbitrarily high threat count. Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. You can lean towards the lower end of this estimation as you get more. Copy Command. If you are lazy you can make an anti missle laser driver ship. Archeological weapons — any good? I wonder if any of the archeological weapons are good? Specifically I wonder if the titan slot weapon is any good. Also, using missiles in general is a strategy that works best when you have a higher ship count than your opponent. No idea if this has been reported by anyone yet, but currently the Mod makes weapons do only 1 damage since the 3. Paradox / Steam. . Xenomorphs. passive - +2 civic slots active - +10 year modifier, +25% faction approval, -25% crime Cheaper Alloys cost than armor. I've tried first with only corvettes, and then corvettes and destroyers. (This is my personal opinion on the end game) once you start hitting your repeatable tech; pick one class of weapon to invest in. Unofficial Patch fixing hundreds of bugs in vanilla Stellaris. Stellaris Enigmatic Fortress. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. If you beat the supercrisis, you basically get to cheat and gain godmode powers. List includes commands for all platforms (Windows, Mac, Linux) on Steam with help and examples. All Discussions. If you're into becoming super OP with the right tech rush, ACoT (ancient cache of technologies) meshes with Giga very well. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Ancient Cache of Technologies. The 3k minor artifact cap is pretty painful now. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Go to Stellaris r/Stellaris • by ConohaConcordia. Stellaris: Leviathans story pack feature breakdown by Stellaris' game director Martin "Wiz" Anward. Stellaris: Ancient Caches of Technologies: Sins of the Fallen Empires . The bonuses don't show up in the ship designer, but they work. Are the ancient shields and weapons working? There's a bug, just wondering which one it is, the ancient shields say +750 shields and an additional +450 from my. Designed to be a spiritual successor to Star Wars Weapons Legacy, Star Wars Weapons and Ship Components is an entirely re-imagined version of that mod with the intent of being more vanilla and compatibility friendly while bringing the authentic sounds and projectile effects for the Star Wars weapons we all. 1. And Much More: Many other tweaks and changes to improve the gameplay experience. Fallen Empires are not to be trifled with in Stellaris. 37 per month. Archaeotech Weapons: As of Patch 3. I think they're overpowered what about you. 9+. has access to special Ancestor ship utilities, and uses stronger energy weapons that offer high armor damage and penetration. Description. Members Online Roleplayers: Do you make your ship builds also based on your empire’s “lore”?Bury The Hatchet. Content is available under Attribution-ShareAlike 3. It was released on 2016-10-20 [2] along with Patch 1. Ancient Suspension Field (Shield, with Hardening) Ancient Cavitation Collapser (Laser) Ancient Nano Missile Cloud Launcher (Swarm Missiles, Small Size I Believe) Ancient Macro Batteries (Mass Driver) Ancient Driller Drones (Strike Craft) Ancient Perdition Beam Archaeotech Version (Don't Know Archaeo Name) The Ancient Pulse Armor becomes the strongest defensive component outside of Psi Shields and Dragonscale Armor, but like I said before I'd rather be able to spam out more ships than to have far fewer slightly better ships The starbase stuff is far better than the ship components since starbases last, the options are rather limited. Sadly it will screw over many new players by using the minor artifact weapons often. Attempting to display the numbers can have weird issues. Lost Amoeba is an anomaly event chain triggered by investigating the Movement in the Clouds anomaly that can appear on gas giants. Description. This command will research the technology type with the. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. It also talks about some of the end-game crises and how some builds are better depending on your enemies. 6. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. Originally posted by WALLY: The most cost effective fleet build ive found is missle/torp corvettes. Being overpowered doesn’t always mean cheating. Leviathans is the first story pack for Stellaris. 6 Compat) Mod via Steam. With a powerful enough fleet and weapons with a long enough range its possible to utterly cripple opposing fleets with the initial salvo so badly that the fight is lost for the enemy before it really begins. Sadly it will screw over many new players by using the minor artifact weapons often. - Crystalline weapons. - The Compound, mysterious dark matter beings linked to the EHOF, hellbent on reshaping the galaxy in their image. Guardian weapons natually deal +30% more damage against anything tainted by Malice (Guardians, Blights, Ganon himself) Ancient weapons deal 50% more damage against. Looking forward to the update when it's ready, this Mod is up there with Giga in terms of quality, highly recommend. ai_tag_weight - it looks optional but dunno how it works. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. The multipliers are different, so sometimes the ancient stuff is better than other weapons. 11 votes, 14 comments. 3. It seems this alien race used lasers fairly similar to the ones currently in use by [Root. Primitive commerce events. and it works section-wide, not ship-wide. We hope to eventually have the Flood and Forerunners alongside them, as AI factions, which will utilize the fallen empire and random event. - Small weapons are good against corvettes, and okay against destroyers. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. 8. but the issue with missing weapons should at least be fixed) Self service: If you wan. Primitive civilization event chains. So maybe play a game with the update and see how you like that, if you like the bits where AR has more then you're probably onto a winner. Planet killers function in a variety of ways depending on the series. I being with the feelings manifested on discovery of your first relic, then swiftly move on to. If you're into becoming super OP with the right tech rush, ACoT (ancient cache of technologies) meshes with Giga very well. Component. To get this short, you can get construction around the found ringworlds after some time. Leviathans is the first story pack for Stellaris. RELATED: Stellaris. Table of Content show. . From personal experiance: Early game: 5 lasers, 5 drives, 5 missle, 5 anti missle. passive - +50/50/10/10 monthly minerals, energy, alloys, consumer goods active - +3K/3K/1. Society research. Store: Story pack. 9) "Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Like am I missing something with them because they just seem overall worse then there normal counter part outside of not having a limited min range. Fractured worlds need to be managed due to hostile entities on them however so there can be a lot to do. Technology. Best setup I am using this game click . ) In other words, if they have 10 cruisers with 2 pd weapons each, and you have 20 corvettes with one missile each, you are not going to do so well. This mod expands the psionics of Stellaris, allowing you to run your entire civilization around their psionic potentials. Weapon Slots and associated weapons Ship Slots and associated hulls/armors/shields. ago. 8. (This is my personal opinion on the end game) once you start hitting your repeatable tech; pick one class of weapon to invest in. 9 damage. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. I've logged 200ish hours in stellaris since 3. Description. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Highlights include: - Psionic weapons. Nov 17, 2023Stellaris Wiki Active Wikis. Energy weapons are very effective. . Also the precursor secrets unlock one special building each. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Anomalies Archaeological sites Astral rifts Archaeological Site Many chapter rewards are a number of minor artifacts. Turn conquered pops into. Then there is the relic activation, which can give 40% ship weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Because they're immobile, defense platforms really cannot tolerate weapons with a minimum range, but they also need a very high maximum range. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Same with repeatable techs, empire effects and such. You don't really need anti-shield ships for Unbidden. 2. broken_world_digsite. All compatible with 1. Steam Workshop: Stellaris. About This Content. Paradox / Steam. Description. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. Guardians are extremely powerful Spaceborne aliens added in various DLCs. However you require to grab ascension perk for sweet and relevant buff. Behind their history lies great many secrets yet to be rediscovered. Overview. Also remember to stack only shields, as you can get the aura from the Phanon corps that removes the ability for enemy weapons to bypass shields and they also give a module that gives +100% shields. About this mod. Also my idea was to list sites with unique rewards, which the Fossilized Remains and Ancient Tomb definately are, but I don't think 4k energy qualifies. I have come back to Stellaris after a few months, and I'm looking at this Archaeo-Engineers Ascension Perk, how good does it make the ancient weapons/armour in comparison to their mid-late game equivalents? The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. Stellaris: MCR The Expanse Ships. No DLC is needed, and AR does rework some older stuff from other DLC's and base game to create relics. research_technology <Tech ID> Copy. 9: Extra Ship Components NEXT (Stellaris 3. Behind their history lies great many secrets yet to be rediscovered. Mod: Caretakers. debug_yesmen. If you want more, check out Secrets of the Shroud (SotS). 4 What version do you use? Steam What expansions do you have installed? All of them! Do you have mods enabled? No Please explain your issue is in as much detail as possible. Unique systems. The dev intent is probably that you're supposed to have one or at most two "Elite" fleets using ArchaeoTech, with the rest of your fleets using regular Tech. However, a smaller Fleet with the correct ship designs will be able to take her down. Reply. You can get +15% more damage if you manage to get the Rubricator. SeekingEtermity. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. Compatible with 3. Mar 8, 2023; Add bookmark #1 Do we know what the new archaeotech ascension perk does at all? They revealed it in the. For example Hegemonic Imperialists which is a combination of either Authoritarian, Militarist and/or Xenophobe ethics prefers energy weapons. Caravaneers. Content is available under Attribution-ShareAlike 3. 0 unless otherwise noted. In fact each mod has defines and conditions that kick in if the other is installed. Spaceborne aliens. Reply. Dandy Dec 13, 2018 @ 7:41am. The video. Read More. The build cost is 100 alloys and an additional influence cost on top of that. Then, split the fleet into 3 groups of 4. Suppose all you want is to remove the planet’s geopolitical significance. However, it looks like that at some point between then and now weapons were changed considerably. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. 1. - More Galaxy setup option. 11. Expanded Stellaris Traditions (Works in 3. Kinetic weapons (Gauss Cannons) are good against. Consumes power. Planet killers function in a variety of ways depending on the series. Includes New Origins, Civics, Traits, Ship Models and more. Apocalypse includes a small number of extra techs for long range starbase weapons, planet killers, and titanic ships. Ancient weapons make normal weapons obsolete, even though they are much weaker Game Version v3. No, there is not. But it could be something. In that case, a fantastic and straightforward alternative is the Neutron Sweep, which eliminates all pops on the planet in one fell swoop. - Ground Combat improvement. No idea if this has been reported by anyone yet, but currently the Mod makes weapons do only 1 damage since the 3. Read More. (Ship count, as distinct from fleet power. Looking forward to the update when it's ready, this Mod is up there with Giga in terms of quality, highly recommend. As with other battleship designs, we recommend that you swap out weapons to counter the particular threat you are up against. 5. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Use the main version of ESC NEXT if you are playing later versions of Stellaris! " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. -Russian. Stellaris > Workshop > force728's Workshop. 66 comments. Best. Created by Lavo. Computer system. Archaeotech Weapons: As of Patch 3. *. . Medium. Tempting though it may seem to have ancient tech, AMBs are a complete dud. 5K/1. However, the alloys would cost 0. Component. I would recommend 30,000 fleet power to minimize losses. Mechanics [edit | edit source]. As usual, there is no clear answer on this one, since it is also based on your own weapons and how well you counter Shard’s stats (see below). There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). 44 MB. I would recommend 30,000 fleet power to minimize losses. Ship Design Components. I have fractured worlds but there is nothing in there that lets me get the precursor ships. An army that uses energy weapons will tear through your ships if all you’ve got is armor.